IDLE ACTIVITY
Since these platforms are based on living creatures, I wanted to ensure they felt alive even when the player wasn’t directly interacting with them. However, this idle behavior needed to be subtle enough that it would not interfere with the level platforming elements.
In their idle state, the jellyfish are capable of:
- Bobbing
- Rotating
- Pulsing
- Jiggling
The internal values controlling these behaviors are all randomized between platform instances, so no two platforms will sync up their movement in an unnatural way.
IDLE ACTIVITY
Since these platforms are based on living creatures, I wanted to ensure they felt alive even when the player wasn’t directly interacting with them. However, this idle behavior needed to be subtle enough that it would not interfere with the level platforming elements.
In their idle state, the jellyfish are capable of:
- Bobbing
- Rotating
- Pulsing
- Jiggling
The internal values controlling these behaviors are all randomized between platform instances, so no two platforms will sync up their movement in an unnatural way.