Cameron Meyer

Technical Artist

Cameron's Portrait Linkedin View Resume

Hi, I'm Cameron!

I'm a passionate Technical Artist focusing on asset implementation, tools development, and performance.

Cameron Meyer

Technical Artist

Cameron's Portrait Linkedin View Resume

As a Technical Artist at Airship Syndicate, I specialize in optimizing internal processes for developers by creating tools in Python, C++, and Unreal Blueprints. I also work on diagnosing and resolving performance bottlenecks across projects. One of my favorite aspects of the role is bringing artists' and designers' creative visions to life, contributing to the development of immersive, interactive worlds.

Prior to joining Airship, I worked as both a programmer and producer at Wonder Works Studio, where I collaborated with multiple departments to introduce new features and engineer key gameplay systems.

I graduated with a degree in Computer Science from UT Dallas, where I also served as president of the Student Game Developer Association (SGDA) during my studies. In this role, I organized events such as developer talks, game jams, and social nights, helping students connect with the game development community and gain valuable industry insights.

In my personal projects, I enjoy developing complex shaders, particle systems, and creating polished, engaging gameplay features. Outside of work, you may find me playing games like The Last of Us, Breath of the Wild, and Hyper Light Drifter.